1 Reduce violence element
Bloody violent elements will have a negative impact on real people rs gold, and only attractive for specific users. So you do not use any shocking content will be able to have effects on people. You must make sure to allow players to unwarranted congestion is just an option, rather than the default content of the game. Cartoon Violence has its foothold, especially in the clear physical causality. But if you explore the system does not contain the impact or shooting things, then this type of violence is completely avoided.
2 More roles diversity
You can choose from a variety of sex, color, and the role of personality, And players can mixed and matched this element, thus allowing the player to feel a sense of ownership from the role in the game. This is not a complicated thing. Even narrative games allow players to choose risky that they are endowed by their ownership of more roles without sacrificing the rights.
3 More cooperative social dynamics
I try to encourage cooperation to create games rather than traditional pvp mode. The game which let players help each other may have to promote? Many games are turning on the themes and mechanisms which let the players to hurt each other. Despite some competitive gameplay can cultivate the sportsmanship of the players, but in addition to the purely personal competition,there are many other opportunities in the game.
4 Avoid stereotypes
The stereotype is a predetermined psychological mode, it will have an impact on the game. Based on a simple word or phrase, you will trigger a whole model, that is about how the world is run. However, these low-cost mental model has two major problems: First, they will lead to people blinded by the other person’s perspective. Second, extensively use the stereotype will bring huge burden, and eventually lead to a group somehow shirk to other groups.